Random websites that are awesome!

Creepy Parasites and Mind Controlling Cats

International Cryptozoology Museum - Maine

Want a degree in mythological studies?


This lesson has 6 tasks found below. 


1. Giant Tube Worms!

Click on the link above to take you to the video.

Answer the questions restating them in your response. 

  • Where would you find a Giant tube worm?
  • Sketch and label a giant tube worm?
  • What is unique about these worms?
  • How are these worms classified? Kingdom, phylum, class, order...


2.  Illinois Cryptid Reading 

  • Sketch an Illinois map and label where the cryptids are found with a description. 

3. For each video below...

  • explain where each animal lives - Part of the world, and ecosystem
  • How it obtains blood, and why. 
  • Why is it called a vampire? 

Vampire Moths

Vampire Bats

Vampire Birds

Vampire Squid

4. Watching the video below create a table with the following:   

                                                            Cryptid name, location, description

Here is a list from the video. Make a table with 5 of them. 

  • The Jersey Devil
  • The Wendigo
  • The Mothman
  • The Dover Demon
  • The Frogman
  • El Chupacabra
  • The Ozark Howler
  • The Beast of Bray Rhode
  • The Michigan Dogman
  • The Bigfoot
  • The Sasquatches


5.Using the below article answer these questions on your paper. 

  1. According to the author, what do humans tend to do when they observe nature? 
  2. What animal sighting cited in the article helped prove that a particular animal exists? 
  3. Why is this event considered the beginning, not the end, to the quest to understand this creature? 
  4. According to naturalist Richard Ellis, where might some of these unknown creatures live? 
  5. What is a coelacanth? 
  6. What is an okapi? 
  7. What is cryptozoology? 
  8. Lake Champlain is supposedly home to what animal? 
  9. What is the scientific explanation for blobs that washed up on beaches around the world? 
  10. What does the giant squid look like, according to the article?

One Legend Found, Many Still to Go

 

By WILLIAM J. BROAD


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  The kraken, in an illustration by Alphonse de Neuville from Jules Verne's "Twenty Thousand Leagues Under the Sea."

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Joe McDonald/CorbisThe okapi

THE human instinct to observe nature has always been mixed with a tendency to embroider upon it. So it is that, over the ages, societies have lived alongside not only real animals, but a shadow bestiary of fantastic ones - mermaids, griffins, unicorns and the like. None loomed larger than the giant squid, the kraken, a great, malevolent devil of the deep. "One of these Sea-Monsters," Olaus Magnus wrote in 1555, "will drown easily many great ships."

Science, of course, is in the business of shattering myths with facts, which it did again last week when Japanese scientists reported that they hooked a giant squid - a relatively small one estimated at 26 feet long - some 3,000 feet down and photographed it before it tore off a tentacle to escape. It was the first peek humanity has ever had of such animals in their native habitat. Almost inevitably, the creature seemed far less terrifying than its ancient image.

Scientists celebrated the find not as an end, but as the beginning of a new chapter in understanding the shy creature. "There're always more questions, more parts to the mystery than we'll ever be able to solve," said Clyde F. E. Roper, a squid expert at the National Museum of Natural History of the Smithsonian Institution.

Monster lovers take heart. Scientists argue that so much of the planet remains unexplored that new surprises are sure to show up; if not legendary beasts like the Loch Ness monster or the dinosaur-like reptile said to inhabit Lake Champlain, then animals that in their own way may be even stranger.

A forthcoming book by the noted naturalist Richard Ellis, "Singing Whales, Flying Squid and Swimming Cucumbers" (Lyon Press, 2006), reinforces that notion by cataloguing recent discoveries of previously unknown whales, dolphins and other creatures, some of which are quite bizarre.

"The sea being so deep and so large, I'm sure other mysteries lurk out there, unseen and unsolved," said Mr. Ellis, also the author of "Monsters of the Sea" (Knopf, 1994). Explorers, he said, recently stumbled on an odd squid more than 20 feet long with fins like elephant ears and very skinny arms and tentacles, all of which can bend at right angles, like human elbows. "We know nothing about it," Mr. Ellis said. "But we've seen it."

Historically, many unknown creatures have come to light purely by accident. In 1938, for example, a fisherman pulled up an odd, ancient-looking fish with stubby, limblike fins. It turned out to be a coelacanth, a beast thought to have gone extinct 70 million years ago. Since then, other examples of the species have occasionally been hauled out of the sea.

Land, too, occasionally gives up a secret. About 1900, acting on tips from the local population, Sir Harry H. Johnston, an English explorer, hunted through the forests of Zaire (then the Belgian Congo) and found a giraffe-like animal known as the okapi. It was hailed as a living fossil.

In 1982, a group of animal enthusiasts founded the International Society of Cryptozoology (literally, the study of hidden creatures) and adopted the okapi as its symbol. Today, self-described cryptozoologists range from amateur unicorn hunters to distinguished scientists.

At the Web site for the group,www.internationalsocietyofcryptozoology.org, there is a list of 15 classes of unresolved claims about unusual beasts, including big cats, giant crocodiles, huge snakes, large octopuses, mammoths, biped primates like the yeti in the Himalayas and long-necked creatures resembling the gigantic dinosaurs called sauropods.

Lake Champlain, on the border between Vermont and New York, is notorious as the alleged home of Champ, a beast said to be similar to a plesiosaur, an extinct marine reptile with a small head, long neck and four paddle-shaped flippers.

There, as at Loch Ness and elsewhere, myth busters and believers do constant battle. "Not only is there not a single piece of convincing evidence for Champ's existence, but there are many reasons against it," Joe Nickel, a researcher who investigates claims of paranormal phenomena, argued in Skeptical Inquirer, a monthly magazine that rebuts what it considers to be scientific hokum.

Then there are the blobs. For more than a century, scientists and laymen imagined that the mysterious gooey masses - some as large as a school bus - that wash ashore on beaches around the world came from great creatures with tentacles long enough to sink cruise ships. Warnings were issued. Perhaps, cryptozoologists speculated, the blobs were the remains of recently deceased living fossils more fearsome than the dinosaurs, or perhaps an entirely new sea creature unknown to science.

Then last year, a team of biologists based at the University of South Florida applied DNA analysis to the mystery. It turned out they were nothing more than old whale blubber. "To our disappointment," the scientists wrote, "we have not found any evidence that any of the blobs are the remains of gigantic octopods, or sea monsters of unknown species."

Psychologists say raw nature is simply a blank slate for the expression of our subconscious fears and insecurities, a Rorschach test that reveals more about the viewer than the viewed.

But the giant squid is real, growing up to lengths of at least 60 feet, with eyes the size of dinner plates and a tangle of tentacles lined with long rows of sucker pads. Scientists, their appetites whetted by the first observations of the creature in the wild, are now gearing up to discover its remaining secrets.

"Wouldn't it be fabulous to see a giant squid capturing its prey?" asked Dr. Roper of the Smithsonian. "Or a battle between a sperm whale and a giant? Or mating? Can you imagine that?"

"We've cracked the ice on this," he said, "but there's a lot more to do."

 

Copyright 2005 The New York Times Company

6. Now Create your own Mythical Creature - Adapted from WikiHow 

There are 3 parts to creating your Mythical Creature (Cryptid).

  • 1. Giving your Cryptid an Identity;
  • 2. Creating the look of your creature;
  • 3. Bringing your creature to life on paper.

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Part 1 - Giving your Cryptid an identity

 Thinking about the purpose of your mythological creature can              help you to shape the development and look of your beast. 

  •  In addition to specific purposes, many mythological creatures also share certain moral and personality traits within their species. Think about what you want your creature to be like.
  • Do you want your creature to be good or bad?
  • Do you want it to be a singular, solitary beast, or do you want to create a legion of these creatures? For example, in Lord of the Rings, orcs were created as a dark, twisted mockery of elves and used in Sauron’s army.
  • What will the intelligence level of your creature be?
  • Do you want it to be a trickster or strong but simplistic?
  • Do you want it to be always good or self-serving?
  • Will your creature be a background part of a fantastical environment you want to create, a mount for a hero figure, or a fighter? Many mythological creatures have specific vocations or relationships to other creatures in a universe.
  • Decide if you want your creature to be a companion to a creature that already exists. Discover the role you want your new creature to play in your mythology.
  • 3.  Based on the role you want your mythological creature to play in your fantasy universe, you need to give them attributes that will help them in that role. It can help to write down a list of attributes, and then narrow down that list to those essential for your creature. Some possible supernatural abilities include:
  • Shape-shifting: the ability to change appearance at will
  • Superb strength: a supernatural level of brute strength
  • Flight: the ability to fly
  • Underwater breathing: the ability to swim and breathe underwater
  • Healing: the ability to heal wounds or sickness
  • Foreshadowing: the ability to foresee or predict future events
  • Climbing: the ability to scale walls or climb other tall structures without equipment
  • Immortal: able to live forever

 To bring your creature into existence, you need to            give it a name. Your name can be just a word that you like, or it can have a connection with your            creature’s abilities or physical attributes.

  • Consider using Latin or Greek in your name. Many fantastic creatures in mythology have Latin or Greek-based names.
  • Using ancient language is a way to name your creature based on attributes without the name sounding silly. For example, in Latin, the word “inpennatus” means feathered. So, if your creature can fly, you might name it Inpennatus, or a variation of the word, like Pennatus.
  •  If you don’t want to name your creature using Latin or Greek word roots, you can make up an entirely new word to use as a name.

  • You may use an anagram or find a name generator. 

  • _____________________________________________________________________________

Part 2: Creating the look of your Cryptid

    1.  The size of your creature is a large part of its overall look. Whether your creature is large or small will be largely based on how you want others to perceive the creature. It can also correlate to the attributes you chose for your creature. For example:If you envision your creature to be a trickster or as being very sneaky, you might want to make it smaller in stature, like a leprechaun or an elf. If your creature has an attribute like supernatural strength, you may want it to be large in size to show off this attribute. Give your creature a surprising attribute. For example, a small creature with super strength could be surprising and advantageous.
    2.  Many mythological creatures take on aspects of multiple normal animals, and thus become a more formidable composite creature. For example, the majestic hippogriff has the front half of a gryphon and the back half of a horse.[7] Centaurs have the upper body of a human and the lower body of a horse.[8]
Think about the traits of your creature. If your creature is strong and a fighter, consider giving it a physical trait from a strong creature like an eagle, snake, or alligator. If your mythological creature has wings, decide what sort of wings you want them to be. Do you want feathered wings, bat-like wings, wings with scales, or insect wings? Do you want your creature to have scales, smooth skin, fur, or feathers on its body?

 Once you have determined the body type of your creature, you want to assign it a coloring. This might be a singular color or multiple colors. This coloring might be glossy or matte.

 As well as creating the look for your mythological creature, you can also add on to their overall abilities and look with accessories like clothing and weapons.

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Part 3: Bringing your creature to life on paper.

  •  This will help you to see your finished creature as you envisioned it. You can draw with a pencil on paper or sketch your creature digitally. Take your time when you sketch your creature. Sketch it from multiple different angles to show off its various physical traits.[]
  • Be sure to label the creature with its name. If you can't draw, ask someone to draw it for you. Alternatively, find similar pictures online and trace over them.
  •  Color will bring life to your mythological creature. You can use it to add detail to your drawing. With color, you’ll be able to see your full vision for your creature drawn out on paper.
  •  Storytelling is an essential part of mythology and bringing your creation to life in your mythological world. Start by simply writing down all of your creature’s abilities. Give your creature an origin story.